Push and Pull Mafia (10/10) (SUT)

Moderators: Zoomzip, Telleo, bkbkbk, condude1, sjg11

Push and Pull Mafia (10/10) (SUT)

Postby condude1 » 25 Dec 2016, 21:29

Set in an icy arena hundreds of meters off the ground, two groups of prisoners attempt to push each other off the edge, hoping that their team will be the last one remaining. The victors earn their freedom, while the defeated are no more than another stain on the ground underneath the arena...

This is a mafia game with a unique mechanic, namely, pushing or pulling. You don't want to get pushed too far out! The rules are here

Image

Roster
*=confirmed

1. Jordan767*
2. Sjg11*
3. dodgy56*
4. Shadowfriend1*
5. Happymeal*
6. Telleo*
7. Keirador*
8. Harb*
9. MHsmith0*
10. Crunkus*

Reserves:

1. Ferdy0*
2. Justy*
3. Zoomzip*
Last edited by condude1 on 07 Jan 2017, 21:16, edited 19 times in total.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Push and Pull Mafia (0/9)

Postby Jordan767 » 25 Dec 2016, 22:39

It's telling me access is denied... is it shared properly?
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Re: Push and Pull Mafia (0/9)

Postby condude1 » 25 Dec 2016, 23:07

Jordan767 wrote:It's telling me access is denied... is it shared properly?


Woops, I just copied the URL, I forgot that I need to share it first. It should be working now.

Thanks for the heads up!

Condude
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Push and Pull Mafia (0/9)

Postby Jordan767 » 25 Dec 2016, 23:17

No problem.

This is running after Legends of Tomorrow, right? If so, I'm in.
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Re: Push and Pull Mafia (0/9)

Postby Jordan767 » 25 Dec 2016, 23:19

Wait. Rules say 10 players, thread says 9. Which is right?
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Re: Push and Pull Mafia (0/9)

Postby condude1 » 25 Dec 2016, 23:34

Jordan767 wrote:Wait. Rules say 10 players, thread says 9. Which is right?


Sorry about that, I'm so used to running 9 player games that I just put 9 habitually. There are 10 players, and yes, this will run after legends of tomorrow.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Push and Pull Mafia (0/10)

Postby sjg11 » 26 Dec 2016, 00:31

In. As always.
One of the people in charge of the Mafia forum.
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He writes a good game,
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Re: Push and Pull Mafia (2/10)

Postby dodgy56 » 26 Dec 2016, 01:50

in
you never play your hand.
You play the man across from you

The man who can smile when things go wrong has thought of someone else he can blame it on

Drug Cheats mafia now in signups
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Re: Push and Pull Mafia (3/10)

Postby UsernamePending » 26 Dec 2016, 02:06

All I can say about this is that it'll be interesting to watch. Oh if I wasn't modding my own mafia on another site...

How'd you come up with this?
Hey, don't move! I got crayons!
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Re: Push and Pull Mafia (3/10)

Postby condude1 » 26 Dec 2016, 02:33

UsernamePending wrote:All I can say about this is that it'll be interesting to watch. Oh if I wasn't modding my own mafia on another site...

How'd you come up with this?


I've been interested in the idea of cumulative points causing someone to get closer to dying for a while. About a month ago, on the bus, I came up with the push/pull theme, and realized it made it that much more interesting if they interacted. Ran through a couple town plans in my head that would break the game, and put in rules that nerfed those plans. The most recent addition is the "Push causes you to go the other way" rule, which was put in because I wanted it to be realistic. I think it also opened up a lot of neat outcomes.

Long story short: the idea evolved from a central premise.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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