PDGL Rules and Sign-ups

Four tiered divisions, with Divisions 3 and 4 split into 2 Pools each, 7 players to a division/pool. TD: rick.leeds

PDGL Rules and Sign-ups

Postby rick.leeds » 26 Mar 2011, 15:05

TOURNAMENT RULES - SEASON ONE

A. TERMS DEFINED
1. LEAGUE: The whole tier structure; here specifically the PlayDip Gunboat League.
2. TIER: The League will be split into tiers, which will be called Divisions; tiers will be hierarchical.
3. DIVISION: A tier within the League. Players will be promoted and or relegated within the hierarchy at the end of each Season.
4. POOL: A grouping of players within a Division. Players in each Pool will compete separately.
5. SEASON: The length of time it takes for the completion of all games within the League.
6. ROUND: The season is split into four rounds, one game per round.
7. PLAYER: A member of the site who signs-up to the League for the season.
8. TD: Tournament Director, the member of site who organises and runs the League.
9. GAME START PERIOD: The length of time between the setting-up of one game and the setting-up of the next within a season.
10. GAME START INFORMATION: The details sent out by the TD to players for each game. Includes: name, password, assignment, deadlines.

B. STRUCTURE
1. A tiered structure of hierarchical divisions. Four tiers: Division One, Division Two, Division Three (two pools), Division Four (two pools).
2. In each Division/Pool there will be 7 players.
3. Allocation of places in the tier for Season One will be based upon site rankings on 14th April 2011.
4. For subsequent seasons, players will play in the Division they have qualified for.
(a) Division One - bottom two players relegated to Division Two.
(b) Division Two - top two players promoted to Division One, bottom three players relegated to Division Three.
(c) Division Three - winners of each Pool and best of the second-placed players (on points) promoted to Division Two, bottom three players from each pool relegated to Division Four.
(d) Division Four - top three players from each Pool promoted to Division Three.
5. In a season, players will play FOUR games against the members of the Division.
6. No player will play any power more than once.
7. A Season would be defined as the time it takes for the whole League to complete it's games, rather than a set time. Game starts will be issued on the same date each month.

C. LEAGUE MEMBERSHIP
1. Membership is open to any site member who is Premium and who signs-up.
2. Once site members sign-up to the League their membership is held to be on-going and perpetual, unless they indicate to the TD that they wish to withdraw. Therefore, once site members have completed Season One, they will assumed to be in all subsequent seasons, subject to confirmation.
3. At the end of one season, the TD will message all League members and seek confirmation of continued membership for the next season. Players who do not confirm participation will be removed from the League and replaced by additional promotion from lower tiers or by new sign-ups.
4. Players who leave the League and subsequently sign-up again for later seasons will join at the bottom tier of the League.
5. Players that resign from the League mid-season will not be allowed to re-join the League in that season.
6. It follows from the above that players must maintain Premium membership on the site to remain in the League. Should players be unable or unwilling to do so during a season, they will be removed from the League and replaced as per C.3 above or as in Section H below.
7. Sign-ups and confirmations for subsequent seasons will be organised once the final game of the season has been started (allowing for as quick as start to seasons as possible).
8. At the start of each new season, new members will join the lowest tier of the League and, if necessary, the League structure will be amended (a revised set of rules will be posted each Season).

D. SCORING
1. Games would be scored solely using the Detour98F system (explained here. For the 1905 point, it will be given for surviving to play in 1905).
2. Should players be tied, ties would be broken using the following hierarchy based upon finishing positions in games (NB: these are positions in games, as defined by defined by SC count, NOT wins or draws):
- number of first places in games,
- number of second places,
- number of third places and so on.
3. Players who are eliminated from games before the end will not receive a position for that game.

E. GAMES
1. Games will be anonymous and use speed deadlines.
2. Once players receive their country assignments they will be expected to subscribe to the game and confirm participation as soon as possible. A delay that results in the game being cancelled or returned to an earlier stage will result in a penalty (see Section K below).
3. Games will use the Preferences system. Players will be expected to place the name of their assigned power in all three preference boxes.
4. Deadlines will be 2/1/1.
5. Each Division/Pool would have the option of choosing ranked or no ranked games for the season (by majority decision).
6. Games will include the DIAS option.
7. Games will be played to either the end of 1915, unless a power achieves a solo victory, or the surviving players agree to a draw.
8. Players may request one delay in game start periods per season by contacting the TD. The TD will assess each request and may not grant the delay. Each player in the game will be contacted by the TD to confirm the delay.
9. Players may request one delay in game deadlines per game by contacting the TD. Should the request cover more than one League game, then that will count as the single request in each game affected. The TD will assess each request, and may not grant the delay. In this case players may find a substitute for any games they are in (see Section I below). The TD will contact each player in the game to confirm the delay.
10. Unless requested otherwise, the game map/icon will be the site default.

F. ANONYMITY
1. Players must ensure that they remain anonymous whilst the game they are playing is underway. Players are also forbidden to explicitly claim a false identity in a game.
2. Should a bug or something similar cause players to seek technical support from Admin, they should PM the TD to report it.
3. Should anonymity rules be broken whilst a game is underway, players are expected to report this to the TD, who will investigate and assess the breach.
4. Deliberate revelation of a player's identity will result in a penalty (see Section K below).
5. Should a player reveal his identity accidentally (as deemed by the TD only) no penalty will be handed down. This includes another entrant being able to work out the player's identity and/or revealing that to others.
6. As there is no communication, players may not use the Forum to speculate about a players identity, as this breaks site rules.

G. SURRENDERING FROM A GAME
1. Should a player surrender from a game, voluntarily or through automatic surrender following NMRs, the player will NOT incur a penalty if s/he has been eliminated, ie. has no units and no supply centres within her/his possession. However, any possible points will not be awarded.
2. Should a player surrender from a game with whilst still active, s/he will incur a penalty (see Section K below).
3. A player who needs to surrender for a reason should notify the TD who will attempt to find a replacement.
4. Should the TD be unable to find a replacement, the power will continue in Civil Disorder. The game will still count towards the League.
5. Surrendering from a game whilst active will be viewed as resigning from the League. Resigning without contacting the TD may result in disbarment from future participation from the League (at the TD's discretion) and other League's within the PlayDip League structure (at the discretion of the [future] PlayDip League Committee).

H. RESIGNING FROM THE LEAGUE MID-SEASON
1. Players should notify the TD of this necessity, allowing the TD to find a replacement.
2. If possible, players will be asked to continue to play, or to play-out, games in which they are active, until a replacement can be found.
3. If the TD cannot find a replacement, any games in which the player is active will still count towards the game and the TD will join the game to issue HOLD orders for the power, ie. the power will be in maintained Civil Disorder.
4. If the TD cannot find a replacement for subsequent games, game starts may be delayed. If a replacement cannot be found, any subsequent games in that season will be UNRANKED and the TD will play the game and maintain the power(s) in Civil Disorder. Players will be told of this eventuality before each game.
5. If necessary the TD will attempt to find replacements who agree to cover each game individually, but who may not be part of the League structure.
6. The TD will allow players in other Divisions to replace the resigned player, and will also seek replacements from the reserves list and/or via advertising on the Forum. Players from the same tier will NOT be allowed to replace a player in that tier. Preference will be given to reserves, then new players to the season.
7. No player will be allowed to compete in more than two tiers in one season.
8. Should a player therefore be competing in more than one tier at the end of a season, s/he will be allowed to choose which tier to compete in for the subsequent season.
9. Resigning from the League mid-season without notifying the TD may result in disbarment from future participation from the League (at the TD's discretion) and other League's within the PlayDip League structure (at the discretion of the [future] PlayDip League Committee).

I. SUBSTITUTES/RESERVES
1. Should a player require a substitute for a period in a game or games, s/he is responsible for finding the substitute.
2. A substitute may not be:
(a) playing in ANY other game ON SITE in which the player is involved (as per site rules);
(b) within the same tier as the player in the League;
(c) a player who has resigned from the League in that season WITHOUT THE PERMISSION OF THE TD;
(d) a player previously expelled from the League in any season WITHOUT THE PERMISSION OF THE TD (a list of members who have been expelled will be maintained by the TD).
3. A reserve may be asked to substitute.
4. If a player cannot find a temporary substitute, s/he may ask for a delay in deadlines (see E.9 above) but, failing this or, by preference, may request the TD to substitute for ONE TURN (movement/retreats/builds) only. Should the TD substitute, the player must provide details of alliances and include provisional orders for moves, retreats and builds/disbandments.
5. In this scenario, the TD will not amend any movement orders.
6. The TD would approach the game as if not knowing the player assignments in the game and not allow the inside knowledge of the game to affect orders.
7. Should a substitute be required for longer than one turn, the TD would issue HOLD orders for subsequent turns.
8. The TD will maintain a list of reserves to replace players who resign/are expelled from the League.
9. If a reserve agrees to substitute for a player, he may subsequently replace a player from the same tier but NOT from the same Division (where the tier has only one Division) or the same Pool (where the tier is split into different Pools).

J. BUGS
1. Should a player/player(s) believe a bug or other site-related incident has affected the game, s/he should contact the TD about it NOT post in the Forum.
2. The TD may choose to "suspend" the game by extending deadlines until the bug can be investigated, and would notify players in the game of this.
3. Any errors which cannot be evidenced as the result of a bug, any actions occurring because of a bug and anything that cannot be corrected will NOT invalidate the game within the League.
4. A perceived inconsistency between orders and reported orders will not be considered a bug.

K. PENALTIES
1. Delaying the game in subscription/confirmation (see E.2 above): first occurrence: -10 points; second occurrence in the same game: expulsion from the League; three occurrences in different games: expulsion from the League. (This does not include delaying subscribing or confirming where the game is not affected, ie. where the game does not revert to an earlier phase.)
2. If the TD believes that a player has deliberately broken anonymity rules, whether active or inactive in a game: first occurrence -20 points; subsequent occurrences: removal from the League for that season.
3. Surrendering from a game when inactive: 0 points will be scored for that game.
4. Surrendering from a game whilst active in the game: removal from the League for that season.
5. Reporting Bugs on the Forum, instead of via the TD, and so breaching anonymity: -10 points.
6. Revealing player identities in the Forum whilst the game is still active: -20 points.
7. Breaking site rules on game play in non-league games: penalty dependent on cheating resolution.
8. The TD will enforce site rules irrespective of a players standing in this tournament.
9. The TD reserves the right to expel players from the League for extraordinary circumstances (eg lengthy or repeated Forum bans).
10. Any player affected by a penalty may appeal the decision. Any actions that cannot be reversed (such as being removed from a game) will not be affected as a result of a successful appeal.
11. Players may not appeal a reversal of a penalty.
12. The TD's final decision is not open to appeal.
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Sign-ups

Postby rick.leeds » 26 Mar 2011, 15:13

I am now taking sign-ups. I will add players who expressed interest in the "Idea" thread, unless that interest was conditional. If, after reading the rules, you decide you do not want to participate, please PM me. At present there is no closing date for sign-ups: I am looking for at least 21 players initially.

Sign-ups (confirmation will be sought when sign-ups close):
slippydippy
Niakan
vindictus
wfudd77
presser84
Xorg
jet526
Darryll629
sjg11
Canadian Tire Iron
roughhawkbit
thewysecat
eliwhitney
Stander
Zebb
Marlowe
cspieker
jaelis
SplitDiplomat
chriscozz
Jobson15
Master Radishes
LeeHooker
pico93
Hamilax
Bwlvych
dhz4488
fatdaz
Judison
Seve
Scoreboard
TeddyRoosevelt
bitwise
Kian
Joomes
Mal
Peanut
Maucat
Arch22
Gardenpatch
Eakane
ovalking
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Re: PDGL Rules and Sign-ups

Postby TheCraw » 26 Mar 2011, 15:56

I try to avoid contests where the rules exceed 2,000 words (2,326 here, to be exact)

What ever happened to sticking 7 people in a room, and giving them all clubs?
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Re: PDGL Rules and Sign-ups

Postby Piquinya » 26 Mar 2011, 17:44

I would like to play. :D
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Re: PDGL Rules and Sign-ups

Postby SplitDiplomat » 26 Mar 2011, 18:11

Me too.
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Re: PDGL Rules and Sign-ups

Postby presser84 » 26 Mar 2011, 18:38

TheCraw wrote:What ever happened to sticking 7 people in a room, and giving them all clubs?]


That would be obviously most efficient way of resolving anything however I think you have rules so that someone does not bring a knife to a club a fight. ;)
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Re: PDGL Rules and Sign-ups

Postby Jobson15 » 26 Mar 2011, 19:59

I would like to play as well, please.
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Re: PDGL Rules and Sign-ups

Postby presser84 » 26 Mar 2011, 20:21

3. Allocation of places in the tier for Season One will be based upon site rankings for Gunboat games on [date to be confirmed, once sign-ups are completed].


Is this posted on the site somewhere? Last I checked the ranking system does not divide out Gunboat in the game types. It shows Gunboat in percentages of games played but only game types like classic, AoE, Build anywhere, Fleet Rome etc are shown by rank. I assume you have a way of finding this information internally but it would be nice, for the league and in general, to be able to see one's rank in only gunboat games v "communication" games.
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Re: PDGL Rules and Sign-ups

Postby vindictus » 26 Mar 2011, 20:24

I'd like to play as well.
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Re: PDGL Rules and Sign-ups

Postby Zebb » 26 Mar 2011, 20:36

My gunboat record is simple. 1 solo and 5 losses (soon to be 6 :cry:), so 12 points.
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