Layered Diplomacy Signups--Closed

Two maps one on top of the other. Gm'ed by Nanooktheeskimo. Triple Draw shared by England - FrankC, Russia - Condude1, Turkey - sjg11

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Layered Diplomacy Signups--Closed

Postby Nanook » 28 Oct 2015, 13:06

The game is Layered Diplomacy. Played on the Classic map, or rather, two of them! Two boards, one above the other, with pieces able to move from one to the other. Standard rules with these exceptions:

The only difference between Standard and Layered Diplomacy is the gameboard. Layered Diplomacy is played on two standard Diplomacy maps stacked in two layers, one on top of the other. So, in addition to the normal two dimensional movement, there is a third dimension.

The two layers are labeled "1" and "2" for simplicity and all territories are referred to in the same way with the addition of a "1" or "2" to the end of the name. Thus, there exists a "mun1" and a "mun2."In order to provide smooth game play, there are a few unique aspects to Layered Diplomacy:

1) All boundaries remain the same for each territory, except there is exactly ONE more adjacent area either above or below. Support is given in the same way and you can support a unit from one board to the other using the same algorithm as in normal Diplomacy. You may also convoy between boards. The key thing to remember is that each territory has only one adjacent territory on the other board and that adjacent territory only differs by the number found at the end of it.

2) Units may be built on either board with no consideration given to which board the SCs were captured on, but can still only be built in an unoccupied home center.

3) Victory conditions are 35 SCs


A few reinforcements (mostly stolen from Pedros when he ran it. No shame to speak of ;) ):
Orders MUST include 1 and 2 after every territory to specify which board is meant. If it doesn't, then the order is invalid and will result in a Hold.

Builds can be used on either board, but the board must be specified as with all orders and it has to be in an unoccupied home center, as normal.

Support and movement from one board to the other are the same. For example, Burg2 can support Mun1 to Mun2. The same holds true for convoying. Example, the order set" F ION1 C Nap1 to Gre2, F ION2 C Nap1 to Gre2, Nap1 to Gre2" is a valid order set, and will be resolved (assuming no one bounces it of course!)

Lastly, this will not necessarily be first come first serve, so if you see 7 names don't hesitate to add yours to the list. Any other questions, leave a comment or drop me a PM :)

Also, countries will be assigned via Blind Auction, so don't say anything about preference or you'll be booted from consideration.


GM: nanooktheeskimo

Interested:
locksmithvic
FrankC
Hindu Warrior
gnaah
Big gun
Durkeety
LBS
sjg11
condude1

Reserves:
IDontPlayThisGame
Last edited by Nanook on 27 Dec 2015, 01:07, edited 10 times in total.
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Layered Dip House Rules

Postby Nanook » 28 Oct 2015, 13:06

Layered Diplomacy House Rules

Orders
Title all orders clearly. Orders should be labeled as such: "LD--Country--Orders/Retreats/Builds Spring 01." If it's not exact that's ok, as long as the game name and correct phase are included. All orders should be sent in an individual PM--do not hit reply and think I will know what it is. Any orders that are mislabeled and I don't see are your responsibility, and any NMR resulting from it will stand. I will make every effort to find orders before adjudicating, but it is up to you to make sure they are properly labeled.

I will not be reading orders to check for accuracy, it is entirely up to you to make sure they're accurate. I'll accept any orders that are clear in meaning (i.e., not specifying a coast when only one is possible), but if it's at all unambiguous it will be counted as invalid and processed as a hold (i.e., entering a convoy order for a fleet but not ordering the army to move will result in an invalid order). Any reasonable abbreviation is fine as long as it's clear and unambiguous.

If you find a mistake in my adjudication, please report is as soon as you see it. If it isn't reported before the next movement phase, it is final and will not be corrected.

If two or more orders for the same unit are entered, then I'll use the last one and ignore the others, except when too many build orders are entered, in which case the correct number from the beginning of the list will be accepted.

Other Messages
Please title any messages not containing orders something different, so I know which is which--otherwise I'll probably assume they're orders and not read them before the deadline! If you ask a rules question then if it's clear I'll answer it; if it's something not clearly covered by the game rules I'll do my best, but in the light of argument from other players I might change my mind after the adjudication. If you think I'm wrong, I expect you to say so loudly and with clear reasons; if you do, I'll listen and consider the arguments (and allow an extension whilst it's sorted out). If a question is asked privately then it will be answered privately.

Deadlines
Deadlines will be 4/2/2 from the time the new map is posted. I will send a PM at the same time I post the new phase, so there's no excuse for not noticing the phase has changed! If you subscribe to the sub-forum of the game, then you'll also receive emails whenever a new topic is posted. I also highly recommend sending in provisional orders as well, just in case.

For any phases longer than 24 hours, I'll give an approximately 24 hour warning, and a separate one to every player without orders entered. If at any time I fail to send an individual reminder without realizing it and post the phase with an NMR, it will stand. You'll have had two PM's about the deadline, and it is in the end your responsibility to get orders in before the deadline.

Speed deadlines: unless orders are marked as provisional, I will process orders as soon as I've received orders from everyone. I encourage players to send in provisional orders, and you're welcome to update and change your orders as often as you like before the deadline. You may update provisional orders to finalized if you wish. There is no pressure at any time to finalize orders however, it's an option not a requirement.

Requests for delays: Reasonable requests for delays will be accepted. Last minute requests on a 4 day deadline because you don't have access will not be accepted, considering you've had the whole deadline to send in provisionals at the very least. Please give as much notice as possible if you need a delay--sometimes life happens, but if you know 6 months ahead that you're going on a 10 day vacation with no internet access and it falls during the game, don't wait until the day before you leave to ask for a pause!

If you need a substitute, it is your responsibility to find one.

Win Condition
It takes 35 SC after a fall phase to solo.

All draws must be voted through unanimously by all remaining players on the board, but they do not have to include all survivors. A draw can be proposed at any time, and will be canceled as soon as one veto is recorded. Draw voting will be done anonymously through PM--players are allowed to discuss their votes, but only those received through private message to me will be recorded and considered official.

NMRs
I usually aim to process the orders as close to the deadline as possible, though occasionally I'll make exceptions. If you get orders in a few minutes after the deadline I'll let it pass, but as soon as I start opening and adjudicating orders, it's too late. I may very rarely give a grace period, but do not count on it.

Two NMRs and you're out. Consecutive NMRs and you're out. NMR the first phase, and you're out. NMRs will be counted for order phases, and half to a full NMR for missed retreats and builds at my discretion. If an NMR leads to expulsion then there will be a pause while I try to replace them, and the new player gets a day minimum to talk and post orders. I reserve the right to place a country in Civil Disorder instead of finding a replacement.

Errors in adjudication
I'm only human, so there's the possibility of mistakes. Please check the map after orders to be sure I have it right, especially if there's a particularly thorny situation in play. Any error not reported by the next movement phase is final, so say something as soon as you see it.

And of course, the GM's decision is final.
Last edited by Nanook on 26 Dec 2015, 12:39, edited 1 time in total.
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Re: Layered Diplomacy Signups--Open

Postby IDontPlayThisGame » 28 Oct 2015, 18:34

Too busy at the moment, but put me in as a Reserve.

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I am IDPTG, and IDPTG means me.

Diplomacy wounds run deep, and take forever to heal.
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Re: Layered Diplomacy Signups--Open

Postby locksmithvic » 02 Nov 2015, 20:52

Sign me up
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-Fortune favours the bold, but I'm too paranoid to test that theory.
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Re: Layered Diplomacy Signups--Open

Postby FrankC » 13 Nov 2015, 18:30

Consider me in. This one is too interesting to ignore.
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Re: Layered Diplomacy Signups--Open

Postby Nanook » 13 Nov 2015, 21:37

Interested list updated. We're almost there now boys ;) :roll:
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Re: Layered Diplomacy Signups--Open

Postby Hindu Warrior » 22 Nov 2015, 12:51

count me in . I think i will be 6th person for sign up.
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Re: Layered Diplomacy Signups--Open

Postby Nanook » 23 Nov 2015, 03:29

Hindu_Warrior wrote:count me in . I think i will be 6th person for sign up.

Try the third :)
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Re: Layered Diplomacy Signups--Open

Postby Hindu Warrior » 25 Nov 2015, 20:06

Dear all ,
locksmithvic wrote:Sign me up

FrankC wrote:Consider me in. This one is too interesting to ignore.



This layered variant has given me an idea for how to include Fighter Jets in Diplomacy . Following are some pointers

Jest will move on the upper board .
Jets are raised on lower board SC and then are moved on the upper board for combat.
Jets have ability to move into all the terrotories occupied by one country and should be touching each other . For example Italian Fighter Jets

Spring 1901 Raised in Naples .
Fall 1901 moved to Piedomon (upper board)

Jets can move in other country space which have to be adjoining territory but with support only

Spring 1902 FJ Pie to Marseilles , Support from Fleet Gulf of Lyon

Once in airspace of another country , a Jet can again move into any unoccupied territory and if supported then occupied territory of other country .
Jets can be conveyed same as army over fleets on lower board.


If you people like the ideas we can discuss this further
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Re: Layered Diplomacy Signups--Open

Postby Nanook » 25 Nov 2015, 20:43

That's an interesting idea Hindu, and it brings to mind vague recollections of seeing something similar on one of my jaunts through the archives...it really doesn't belong here though, for one because it would probably need a test run before being put into a full game, and two because I already have the game I want to run, and it's the one in the description :)

I do recommend you take a look through the archived section of the pbf forum though, and see if there's something similar you can build from or take the pieces that worked from, and make a new topic in the games in development section to get some feedback.

(I think the game I'm thinking of was called winged diplomacy, but I'm not positive. I know they were called wings, at least. Modern also has used flying elements in the last, though from reports they weren't very balanced).
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