FoG: Round 2 Begins!

14 players, 3 rounds, 2 games per round. TD: Jus. No conclusion.

Re: FoG: Round 2 Begins!

Postby Maucat » 04 Jan 2010, 18:01

It was impossible to send orders for this year (Spring and Fall)....
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Re: FoG: Round 2 Begins!

Postby Kian » 04 Jan 2010, 19:01

I cannot comment on Maucatś experience - but even with the horrendous Server problems I have not experienced either NMRś or missed turns in these tourney games. Shouldn´t everyone have had a problem if there was an issue?
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Re: FoG: Round 2 Begins!

Postby Jus » 05 Jan 2010, 03:12

Maucat wrote:It was impossible to send orders for this year (Spring and Fall)....


I'd imagine everyone NMRed, so the only consequence of the updating was the game's fast-forwarding a little.
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Re: FoG: Round 2 Begins!

Postby Maucat » 05 Jan 2010, 11:46

Jus wrote:
Maucat wrote:It was impossible to send orders for this year (Spring and Fall)....


I'd imagine everyone NMRed, so the only consequence of the updating was the game's fast-forwarding a little.

No some player send orders and some no due to their geographical location....
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Re: FoG: Round 2 Begins!

Postby waveforce » 15 Jan 2010, 13:57

we still need one of these games to start...not that im in it or anything.....
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Re: FoG: Round 2 Begins!

Postby waveforce » 18 Jan 2010, 19:23

One of the games got deleted because it took too long to start. Just an FYI for you Jus.
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Re: FoG: Round 2 Begins!

Postby Jus » 20 Jan 2010, 23:36

Saw that. Well, the player holding us up has obviously joined one of the other games. So why the big delay...?
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Re: FoG: Round 2 Begins!

Postby Jus » 12 Feb 2010, 21:09

Ok, I think we'll have to wait for the round to finish before G2 gets started. Seems some people are intent upon stretching the delay. :?
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