Full 1 Improvements - stage 1

Details of Waterice Man's development of the game.

Full 1 Improvements - stage 1

Postby Waterice man » 03 Nov 2009, 17:28

Based on what was said in the AARs, I have assembled some points for improvement (Units and place names will be changed at a later date).

I will take your comments and redesign the map soon.

• Expanding Austria to include Slovenia and to border the Adriatic, Thus distancing the EU further from the Balkan SCs
• Unit Rejig – US (23-21), EU (19-17), PRC (12-11), Jp (8-9), Rs (7-8), In (5-6)
• Introduce Clipperton Island as an EU starting centre (off Mexico), Instead of Turks and Caicos Islands
• Merge Armenia and Azerbaijan whilst splitting Samara to give Turkey better SC access
• Remove Reunion as an SC
• Make Qiqihar border Gobi Desert and Baikal, but not Hamgyong
• Create Neutrals of Pacific Nations as Japanese Neutrals
• Rejig West Pacific Ocean spaces to give Japan more access to Southeast Asia
• Rejig Ocean spaces in North Atlantic
• More Arabian Centres on the South Med
• Split up Mexico Further
• Reduce the non-centre provinces in Northeast Europe
• Give India a centre bordering Burma
• Remove Congo’s border with the Ocean
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Re: Full 1 Improvements - stage 1

Postby Waterice man » 03 Nov 2009, 18:01

You'll probably want this - The original map

Full 1.gif
Full 1.gif (152.3 KiB) Viewed 2526 times
Last edited by Waterice man on 03 Nov 2009, 18:29, edited 1 time in total.
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Re: Full 1 Improvements - stage 1

Postby ak47 » 03 Nov 2009, 18:09

turkey's position does not appear to have improved. It still has no guaranteed centers. Basically without any major changes turkey is always going to die.
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Re: Full 1 Improvements - stage 1

Postby Waterice man » 03 Nov 2009, 18:30

The map posted is the original map
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Re: Full 1 Improvements - stage 1

Postby ak47 » 03 Nov 2009, 18:32

Waterice man wrote:The map posted is the original map

:oops:
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Re: Full 1 Improvements - stage 1

Postby kininvie » 03 Nov 2009, 19:28

• Reduce the non-centre provinces in Northeast Europe


It's more the south/central area that is a problem: Hun, Cze, Rom etc. Russia has to get through these, with no reward, before causing serious damage to the EU, while the northern flank is relatively easily defended.
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Re: Full 1 Improvements - stage 1

Postby The Doctor » 03 Nov 2009, 21:38

Waterice man wrote:• Rejig West Pacific Ocean spaces to give Japan more access to Southeast Asia


Just from Australia's point of view, it would make more sense to have SE Asia be a conflict for Australia, India, and China. I'd think Japan should be more concentrated on moving East towards the US. But if we are rejigging stuff down here, please make sure the Aussies still have a strong ability to defend against overpowering northern neighbours. They do start with 3 times the units as us. Maybe rejig the North Pacific and give the US more units on the West to make that more interesting potentially.

And is Reunion no longer an SC or just no longer EU? Regardless, might I suggest that the American Island in the Indian receives similar treatment?
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Re: Full 1 Improvements - stage 1

Postby AardvarkArmy » 03 Nov 2009, 21:46

Clipperton Island?!?!?!

According to Wikipedia:

"The island has been abandoned since World War II; since then it has only been visited by sport fishermen, regularly scheduled patrols by the French Navy, and Mexican tuna and shark fishermen"

Sounds like a valuable outpost, indeed!
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Re: Full 1 Improvements - stage 1

Postby Waterice man » 03 Nov 2009, 21:51

It's well placed though.
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Re: Full 1 Improvements - stage 1

Postby Firestorm94 » 05 Nov 2009, 08:15

AardvarkArmy wrote:Clipperton Island?!?!?!

According to Wikipedia:

"The island has been abandoned since World War II; since then it has only been visited by sport fishermen, regularly scheduled patrols by the French Navy, and Mexican tuna and shark fishermen"

Sounds like a valuable outpost, indeed!

Well yeah, those shark fishermen can easily become an army or a crew on a warship. Plus, if they get attacked by sharks, they have trained professionals on board.
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