I've been thinking around how this might work. We seem agreed that
edit -this should read 'cs'. Sorry cs! is right about teams, and teams of three sounds sensible. This would mean that we could have possibly three games running at once, which would be good.
How many
teams would we get? That would affect what games we could play. We would need a minimum of seven, since most games have that number. But with more,we could include games using as many teams as we have (eg 10 for
War in the Americas or
Youngstown), and it would give flexibility to include games with fewer (eg
Baltic or
Ancient Mediterranean - 4). That would increase the variety and therefore the interest level. The big advantage of having extra teams would be that it would be easier to handle the disappearance of a complete team!
The team would need a captain/coach/call it what you will!, but team membership can change from time to time. I'm not sure whether that should be completely unregulated, with changes at any time at the captain's discretion. Even the captain could move out (though he'd have to arrange a replacement from the other two members at the time!)
Scoring I'm tackling this before games, because it could be the most difficult issue of all. We would run into exactly the same issues as are repeatedly raised in the main site ranking debates. But since it would be difficult to make sure that every team had played the same number of games at any one time, and also games would on average take so long, the idea of a traditional league, where everybody plays each other the same number of times and the winner is announced at the end, seems the wrong way to go (as Ceebs suggested, the league could take years and interest would certainly flag! We need a system where the first round of games is producing a meaningful league table). I prefer a kind of rolling championship table - each time a game finishes the score is adjusted, and the team score takes account of points earned and also the number of games completed.
This also would allow for a situation where a team dropped out of the league - the games they've played would still count, but we could carry on one team short in new games.
Games As I wrote above, games involving different numbers of players could be included, up to the number of teams currently involved. sjg11's suggestion of games from different times in history is interesting, but I think less important than some other varieties:-
- games which involve several different kinds of rule-changes
- games with 'real world' maps, games from other worlds, and totally abstract ones
- games (like Seismic or Deluge) where the map changes as the game goes on
- some games where diplomacy is highly important and games where tactical skill counts for more.
There are probably sevefral other variations!
But more important than this is that the games should be tested, balanced, and of good quality. Many of the new games here are admitted by their designers to be work-in-progress, or are found after one run-through to need modification - those problems need to be ironed-out before the games are considered. I've come across a couple of games recently where the GM, for what almost certainly semed good reasons at the time, chose to make modifications to the map or rules before the game started, with unforeseen and unfortunate consequences for the game. That couldn't be allowed to happen in the tournament - in the cases I have in mind it has unbalanced the game and made one outcome much more likely.
And finally, the games must be popular with players who have played the game previously. I would suggest that team members should be able to suggest games which would be good ones to play and which have been proved popular with themselves or other players (through comments in the AARs here, or from other evidence). Suggestions from the designer should be carefully evaluated, and those based on 'I like the look of the map' get ignored! (The last tournament usedd games voted on by a few people who admitted they had looked no further at some games than the map!)
Finally,
tournament control. This tournament could become very big amongst the Forum Games players, and it needs proper direction. For the Doubles Tournament Rick established a small group - the Tournament Board, composed of respected players who were not taking part - to whom issues could be referred when necessary. In Doubles this seemed to be mostly issues about surrenders and NMRs, which might be less of an issue here, but it would be a very good idea for resolving questions especially about whether games are suitable or not; I suspect however that most of the people with the experience to be members might want to be playing! But certainly the Director or Directors need to be experienced players of a range of games (this argument feels as though it's leading to a need for more than one Director - with the same problem of who's going to want to sit this tournament out!?).
Thoughts?