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A web version of the classic Diplomacy board game

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Parting Thoughts: Why we Love the Game

May 22, 2014July 23, 2020WHSeward0

I hope you all are enjoying the mentor game. Unless someone has a topic they would like me to address, I am finished with my broadcast messages. I thought I would leave you with a few excerpts from an essay by Manus Hand, the creator of the Diplomatic Pouch web site, “The Greatness of Diplomacy.” […]

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Lecture #22: After the Action

May 22, 2014July 23, 2020WHSeward0

So… when the game is over… is that it? In a face-to-face game, calling the game is hardly the end. That marks the time to head out to the pub for a pitcher and kibitz over what just happened. Frankly, that is my favorite part of playing in-person! Do we lose that when we play […]

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Lecture #21: The End-game: Solo or Stalemate

May 22, 2014July 23, 2020WHSeward0

In Chess and games like it, the end-game is when there are few pieces left on the board. In Diplomacy, pieces aren’t removed so that is not an applicable definition. I call the end-game the period of the game when one power is near 18 SCs or one interest group (either a single power or […]

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Lecture #20: Life Online: Your Next Game 4 of 4

May 22, 2014July 23, 2020WHSeward0

Looking to join another game? Consider checking the game status box: “Active” and taking over for a surrendered power. This is a nice thing to do for your fellow gamers. If just a third of our players picked up 1 surrendered position for every game they started, surrenders wouldn’t be an issue. We all just […]

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Lecture #19: Life Online: Cheaters 3 of 4

May 22, 2014July 23, 2020WHSeward0

Let’s not mince words: cheaters are idiots. What exactly is the point? And what could possibly be more boring than pushing pieces around in a game that you have fixed to win? Cheaters at PlayDip get caught. There are A LOT of volunteer resources and IT tools that go into making sure of that. Cheating […]

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Lecture #18: Life Online: Technical Difficulties 2 of 4

May 22, 2014July 23, 2020WHSeward0

PlayDip is the largest Diplomacy site in the world with (IMHO) the best interface and by far the best forum, but we have limited resources. This is a hobby site. Nearly all of the effort to run the site is from volunteers. Things can go wrong. Here is what you need to know to deal […]

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Lecture #17: Life Online: In Case you Missed It 1 of 4

May 22, 2014July 23, 2020WHSeward0

These next few lectures are about PlayDip a bit more than Diplomacy. Today I will start by pointing out a few features of the game interface. 1) PlayDip has a house rule that there cannot be draws in the first four years of a game. However, recently the site has begun a trial allowing draws […]

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Lecture #16: Mid-game Management: Mistakes to Avoid 3 of 3

May 22, 2014July 23, 2020WHSeward0

“It is not the strongest of the species that survive, nor the most intelligent, but the one that is most responsive to change.” – Charles Darwin A common mistake, applicable throughout the game, is worth emphasizing in the mid-game: * Don’t be inflexible. Too often players get to the mid-game with one ally (or less!) and […]

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Lecture #15: Mid-game Management: The Laggards 2 of 3

May 22, 2014July 23, 2020WHSeward0

Today we continue with mid-game strategy, now from the perspective of the laggards – the 2 to 4 smallest powers coming out of the opening. Since in Diplomacy all surviving powers share equally in a draw, smaller powers are always still fully in the game. Further, in a dynamic game, large swings in fortunes of […]

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Lecture #14: Mid-game Management: The Leaders 1 of 3

May 22, 2014July 23, 2020WHSeward0

The next lectures look at the effect on strategy of transitioning from the opening to the mid-game, first from the perspective of the leaders – the 3 or 4 largest powers. Before going too far, we need to answer: what is the mid-game? Hobby authors have offered many alternatives, but I am going to use […]

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