Reliability - Aspirants, Classicists and Attaches

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Re: Reliability - Aspirants, Classicists and Attaches

Postby ColonelApricot » 18 Nov 2017, 22:55

SD, Thanks for those numbers.

So 2570 minus 1966 = 604 active players surrendered all thier games in the last 6 months. Let's call these the "serial surrenderers". They join a game, make a bad move or get lied to, then bail out and join another game and do the same again, waiting for a miracle collection of honest players.

Of the 1966, 664 are Ambassadors so 1302 are not serial surrenderers, although if they completed a game without surrendering and then surrendered a subsequent game then they would get busted back to the surrender-prone group. But ignoring those we have a good-sized group worthy of being promoted to a special class one step up from the great unwashed.

So we have:

Ambassadors : consistently reliable.
Attaches: candidates to be reliable - kind of probationery ambassadors.
Diplomats: have yet to demonstrate any interest in reliability by completing a game properly.

The argument has been made that for new players this structure will force them into playing a low-grade game and then being put off by a bad experience. Currently this is still very likely as it only takes one of the 7 to be selfish. The trade off comes after they complete the first game, then they can get a more satisfactory game with less surrender-prone players.

With time this should reward reliable behaviour, encourage new players to persist on the site, and boost the ranks of Ambassadors.

For veteran players rejoining after a hiatus or coming from another site, it's not a big ask to play just one game to get the initial promotion step. And if they knock off 3 games simultaneously and properly then they're straight into Ambassadors.

How doable is this? The Ambassador functionality would need to be replicated at a less stringent level and the game parameters changed to allow player selection "Attaches only" just like the existing "Ambassadors only" tick box.

.. CA
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Re: Reliability - Aspirants, Classicists and Attaches

Postby super_dipsy » 19 Nov 2017, 20:52

Had a bit of a chat to a few people. The reason we didn't like the idea of another class is that people already complain of the difficulty of getting games started, and having a third class just split the pool more. However, the general thrust of this Suggestion is trying to address a real issue.

How about this instead.

1. When you join the site, you start as a Diplomat as today
2. If you complete an entire game (start to finish) then that at least shows a reasonable level of commitment, so at this point we give the player the benefit of the doubt and make him/her an Ambassador
3. If at any time an Ambassador surrenders, this now changes the balance making it more likely this player is not reliable. Therefore, the requirement to RETURN to Ambassadorship is as today - 3 clean full games

What is the down side? Ambassador games may have more people who might have got there without really proving a long term commitment to reliability.

But on the plus side, it will be much easier to fill Ambassador games, and new, serious players joining do not have to go through 3 full games before they can play them but only 1. Ambassador games should still on balance be more reliable.

How does that sound?
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Re: Reliability - Aspirants, Classicists and Attaches

Postby ColonelApricot » 19 Nov 2017, 22:33

Love it.! A truly elegant solution. I like how it gives the benefit of the doubt to the new player.

Another point in favor is that mentees graduate to Ambassador as soon as they finish their mentor game.

We are talking about the initial completed game as being rank OR norank - right?

Clarification needed though - are you saying that if the first "eligible" game is completed properly they go straight to Ambassador. If they have a surrender first up then they must do the "normal" process of completing 3 consecutive games only.

Sounds like you are going to put this on the todo list. I suggest some work is needed on the home page to highlight the new feature for starter players. Perhaps under Step 2 of the Quick Start emphasise that by properly finishing that first game they will be promoted immediately to Ambassador (if they are eliminated is their promotion immediate or at game-end? Hopefully the former). They will then be able to join 'Ambassador-only " games to play with more reliable players.

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Re: Reliability - Aspirants, Classicists and Attaches

Postby super_dipsy » 20 Nov 2017, 07:51

Mentor games are usually Schools games, so don't count. It would need to be the player's first rank or norank game.

I also thought of the point about what about a new player who surrenders but then plays a full game through. My opinion is that in this case, the surrender overrules, so in other words as soon as you Surrender then you have raised doubts about your commitment and need to go through the trials of 3 games before going.

The point about elimination is a reasonable one, but could be a bit tricky. At the moment, completed games are games that have finished but I see the argument that it is a bit rough to ask people to wait for the game to finish after they are eliminated to count. There is one counter balance though. Although rather devious, it is not impossible that someone eager to get to being an Ambassador could go into a game and then just commit suicide so that they are eliminated as fast as possible. Making a player wait until the game actually finishes means the player might as well play the whole game out properly since they are stuck until then anyway.
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Re: Reliability - Aspirants, Classicists and Attaches

Postby super_dipsy » 20 Nov 2017, 08:08

PS I would love to take credit for this elegant solution to the problem, but that Dip genius WHSeward came up with it :D
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Re: Reliability - Aspirants, Classicists and Attaches

Postby ColonelApricot » 20 Nov 2017, 09:37

super_dipsy wrote:Although rather devious, it is not impossible that someone eager to get to being an Ambassador could go into a game and then just commit suicide so that they are eliminated as fast as possible. Making a player wait until the game actually finishes means the player might as well play the whole game out properly since they are stuck until then anyway.

Well we can't have devious players becoming Ambassadors. That would give them an unfair advantage over the rest of us. :lol:
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Re: Reliability - Aspirants, Classicists and Attaches

Postby ColonelApricot » 21 Nov 2017, 00:40

super_dipsy wrote:Mentor games are usually Schools games, so don't count. It would need to be the player's first rank or norank game.


I thought Schools games were for educational purposes in schools. Why not make Mentor games norank? Then Mentees too could go straight to Ambassador plus it would be a carrot for joining Mentor games.
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Re: Reliability - Aspirants, Classicists and Attaches

Postby asudevil » 21 Nov 2017, 13:09

ColonelApricot wrote:
super_dipsy wrote:Mentor games are usually Schools games, so don't count. It would need to be the player's first rank or norank game.


I thought Schools games were for educational purposes in schools. Why not make Mentor games norank? Then Mentees too could go straight to Ambassador plus it would be a carrot for joining Mentor games.


Cause that way the mentor is in the game and can see and help people. Unrank means they have to be playing a country to be able to be in the game.
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