gelatinouscube wrote:I suppose if you really want a tough game, a gunboat Age of Empires fog of war would be devilishly tricky.
But incredibly fun!
I love Gunboat. Perhaps because it plays to my strengths - tactics play a more important role than in traditional Diplomacy - but for other reasons too. Like how it sharpens the mind to the sensitivities of the board. Most people assume it's 100% tactics - or, at least, that it's 90% tactics and 10% this:
QueenOfHearts wrote:Stander wrote:Always check the orders.
There are often orders that fail because (for instance) England supports Moscow - Berlin.
Impossible, but it is asking Russia tio attack Germany.
And this is probably the most important part: Coordinating through use of impossible moves, such as supporting someone somewhere, even if they don't order it. It means they want to be your ally, as far as that term may go.
...or the annoying draw proposals that try to set up alliances.
But that's really an amateur way of doing things. (No offense to Stander and QoH - sorry to pick on you two.) And if you focus so heavily on tactics, you're dooming yourself.
It's really less tactics than most realise. There is still diplomacy involved, but it's so much more subtle. You really have to look closely to see the intricacies of the unfolding board. Really read the players' moves, both individual orders and their overall effect combined. After a couple moves, you should be able to pick out which players are the good ones, and which ones are easy meat. You'll be able to set up alliances and work together, detect when a stab is coming, and find the right moment for you to stab - all without talking, all simply through observation. Your moves do your talking for you, and you don't even have to resort to impossible orders like Mos-Ber to convey your intentions.
And really, there's nothing more satisfactory than correctly guessing a neighbour's attack, and ordering support for it. Especially when it finally cracks an enemy's defense, allowing you both to start beating him back.
Also, it takes less time to commit to a game. And no carefully worded messages to deal with either. Plus, easier to solo.

(Also easier to die quickly, however.)
Gunboat is my favourite way to play, now.