Hastati wrote:As far as balance, most meta-analysis has shown the closest you can get to 50/50 between US and USSR is to use the optional cards and give the US +2 influence at start (which will almost always be dumped into Iran). This is the standard setup for most tournament play as well. Of course that reasoning is from high level play, low level play it may swing things in very odd directions.
Cardlinger wrote:I have been meaning to play this for yonks but having moved physically I won't be able to coopt someone for the full board game experience, so have just sprung for the app. Will rock the tutorial and go through a game or two but relevant resources (besides googling) to get me up to speed quicker very welcome!
I Love Italy wrote:Okay: after playing my first game, I have a question on a rule that my opponent and I may have been playing wrong.
So, the rule for coups seems to say that, if a coup is successful, you change influence in the country (first by removing opponents', then adding your own) equal to the total of the die roll, plus the ops points from the card. This seems to be backed up by the example of play at the back of the rules.
However, this led to extreme influence swings in many countries. For example, when I couped Japan first turn (using UN Intervention on the US-Japan Mutual Defense Treaty) I ended up with a high roll, and 9 influence in Japan (as USSR).
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